For this brief from 9-Limits we were asked to create an abstract character to be the face of Aures – A multi-sensory venue space in London.
Early on we decided to drive the animation and rig for Aria from a sound wave. With lots of voice over assets and potential for Aria to be featured across multiple venue locations with future updated content this made perfect sense.
We began experimenting with various forms, sound driven effects in C4D’s Mograph and particle simulations in Houdini and xParticles. Sharing these designs with the client and adjusting our approach based on their feedback, we landed on the final design inspired by the character HAL from 2001 A space Odyssey.
We built out the Rig for Aria in C4D’s Expresso so we could easily control the key animatable parts of the rig that were not driven by the sound file. These included look direction, spin speed, and a blend between two primary shapes that would allow us to change the form Aria based on the narrative. Having this level of control meant we could work quickly with updated versions of the voice over, whilst keeping our animation emotive.